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https://w.atwiki.jp/oper/pages/2723.html
ATTO TERZO - La conversione SCENA I La Valle di Giosafat sparsa di varii colli praticabili, fra i quali primeggia quello degli Ulivi. In lontananza vedesi Gerusalemme. Cavalieri Crociati, Donne, Pellegrini, che escono in processione a capo scoperto. CORO di dentro Gerusalem … Gerusalem … la grande, La promessa città! Ho sangue bene sparso... le ghirlande D Iddio s apprestan già! Escono Deh per i luoghi che veder n è dato, E di pianto bagnar, Possa nostr alma coll estremo fato In grembo a Dio volar! PELLEGRINI Gli empi avvinsero là fra quei dirupi L Agnello del perdon A terra qui cadean gli ingordi lupi Quand Ei rispose Io son! Sovra quel colle il Nazarén piangea Sulla città fatal; È quello il monte, onde salute avea Il misero mortal! TUTTI Deh! per i luoghi che veder n è dato, E di pianto bagnar, Possa nostr alma coll estremo fato In grembo a Dio volar! O monti, o piani, o valli eternamente Sacri ad uman pensier! Ecco arriva, ecco arriva il Dio vivente Terribile guerrier! S allontanano per la valle SCENA II Giselda GISELDA sola Dove sola m inoltro? Nella paterna tenda Mi mancava il respir! … d aura m è duopo, D aura libera - tutto è qui deserto … Tacquero i canti... sol mia mente al cielo Non vola … Ah l alma mia Non ha pensiero, che d amor non sia! SCENA III Oronte in costume lombardo e Detta. ORONTE Giselda! GISELDA Oh ciel! … traveggo? ORONTE Ah no! … d Oronte Stai fra le braccia! GISELDA Ah sogno egli è! … la fronte Ch io t innondi di lagrime! ORONTE Oh Giselda! Dunque di me non ti scordasti? GISELDA Ahi come Ti piansi estinto! ORONTE Dal nemico brando Sol fui gittato al suolo; Speranza di vederti anco una volta Vile mi fe … presi la fuga … errante Andai di terra in terra, Veste mutai, seguendo il mio desire Di vederti una volta, e poi morire. GISELDA Oh non morrai!... ORONTE Thtto ho perduto! amici, Parenti, patria … il soglio … Con te la vita! … GISELDA No! seguirti io voglio. Teco io fuggo! ORONTE Tu? … che intendo! GISELDA Vo seguire il tuo destino. ORONTE Infelice! … è un voto orrendo. Maledetto è il mio cammino. Per dirupi e per foreste Come belva errante io movo; Giuoco ai venti e alle tempeste Spesso albergo ho un antro, un covo! Avrai talamo l arena Del deserto interminato, Sarà l urlo della jena La canzone dell amor! Io, sol io sarò beato Nell incendio del mio cor! GISELDA Oh t affretta! … ad ogni istante Ne sovrasta fier periglio! ORONTE Ben pensasti? GISELDA Il core amante Più non ode altro consiglio. ORONTE Oh mia gioia! or sfido tutto Sulla terra, il male, il lutto! … Vien! … son teco! GISELDA Ah sì! tu sei Patria, vita e ciel per me! ORONTE Ah del regno che perdei Maggior bene or trovo in te! GISELDA O belle, a questa misera, Tende lombarde, addio! Aura da voi diffondesi Quasi di ciel natio! … Ah! … più divino incanto Da voi mi toglie in pianto! Madre, perdona! … un anima Redime un tanto amor! ORONTE Fuggi, abbandoni, o misera, L amor de tuoi pel mio! Per te, lombarda vergine, Tutto abbandono anch io … Noi piangerem d un pianto Avremo un cor soltanto! Lo stesso Dio che veneri Avrà mie preci ancor! VOCI INTERNE All armi! ORONTE Che ascolto! GISELDA Prorupper le grida Dal campo lombardo … Pavento per te! A DUE Fuggiamo! … sol morte nostr alme divida … Né cielo, né terra può toglierti a me! SCENA IV Tenda d Arvino. Arvino. ARVINO solo Che vid io mai? … Furor, terrore a un tempo M impiombarono al suol! … Ma sui fuggenti Via portati dall arabo corsiero L uom si gettò della caverna! … A un lampo Tutti agli sguardi mi sparîr. Ahi vile! Empia! all obbrobrio di mia casa nata! Fossi tu morta in culla, Sacrilega fanciulla, Sorgente rea di guai! Oh non t avessi generata io mai! SCENA V Cavalieri Crociati e Detto. ARVINO Qual nuova? CORO Più d uno - Pagano ha notato Discorrer le tende - del campo crociato. ARVINO Per Dio! … CORO Chi lo guida - per santo cammino? L infame assassino - chi venne a tradir? Fra tante sciagure - non vedi la mano Del cielo sdegnato - per l empio germano? Vendetta feroce - persegua l indegno, Di tutti allo sdegno - non puote sfuggir. ARVINO al colmo dell ira Sì! … del ciel che non punisce Emendar saprò l errore; Il mio brando già ferisce, Già trafigge all empio il core; Spira già l abbominoso, Io lo premo col mio piè! Se in Averno ei fosse ascoso, Più sfuggir non puote a me. SCENA VI Interno di una grotta. Da un apertura in fondo vedonsi le rive del Giordano. Giselda che sostiene Oronte ferito. GISELDA adagiandolo sopra un masso Qui posa il fianco! … Ahi lassa! Di qual ferita l hanno offeso i crudi! ORONTE Giselda! io manco! … GISELDA A qual mercede orrenda Alla mia fe tu dai … ORONTE Io manco! … GISELDA Ah taci! … oh! taci! Tu sanerai … le vesti mie già chiusa Han la crudel fenta … ORONTE Invano, invano Pietosa a me tu sei. GISELDA Or tu m ascolta, o Dio de padri miei! Fuori di sé Tu la madre a me togliesti, M hai serbata a dì funesti … Sol conforto è al pianto mio Questo amore e il togli a me … Tu crudel … SCENA VII L Eremita, e Detti. EREMITA Chi accusa Iddio? … Questo amor delitto egli è! GISELDA atterrita Qual mi scende al cor favella! ORONTE Chi sei tu? EREMITA Son tal che vita Annunciar ti può novella, Se ti volgi a nostra fè. GISELDA Dio l inspira! ORONTE Ah sì … compita, O Giselda, hai l opra … Omai! Io … più volte il desiai. Uom d Iddio … t appressa a me! EREMITA Sorgi! … il ciel non chiami invano Le sue glorie egli ti addita; L acque sante del Giordano Sian lavacro a te di vita! GISELDA Or non più dinanzi al cielo È delitto il nostro amor! Vivi … ah vivi … ORONTE Al petto … anelo Scende insolito … vigor! Qual voluttà trascorrere Sento di vena … in vena! A Giselda Più non mi reggo … aitanti … Io ti discerno appena! T accosta! … oh nuovo incanto! Bagnami col tuo pianto … In ciel ti attendo … affrettati … Tu … lo schiudesti a me. GISELDA Deh non morire! attendimi, O mia perduta speme! Vissuti insiem nei triboli, Noi moriremo insieme. Donna che t amò tanto Puoi tu lasciar nel pianto? Perché mi vietan gli angeli Il ciel dischiuso a te? EREMITA L ora fatale ed ultima Volga le menti a Dio; Si avvivi il cor d un palpito Solo celeste e pio; Se qui l amor di pianto Ebbe mercé soltanto, Sperate! … un dì fra gli angeli Di gioia avrà mercé! ATTO TERZO (La conversione) Quadro Primo (La Valle di Giosafat sparsa di varii colli praticabili, fra i quali primeggia quello degli Ulivi. In lontananza vedesi Gerusalemme) Scena Prima (Cavalieri Crociati, Donne, Pellegrini, che escono in processione a capo scoperto) CORO (di dentro) Gerusalem... Gerusalem... la grande, La promessa città! Ho sangue bene sparso... le ghirlande D Iddio s apprestan già! (Escono) Deh per i luoghi che veder n è dato, E di pianto bagnar, Possa nostr alma coll estremo fato In grembo a Dio volar! PELLEGRINI Gli empi avvinsero là fra quei dirupi L Agnello del perdon A terra qui cadean gli ingordi lupi Quand Ei rispose Io son! Sovra quel colle il Nazarén piangea Sulla città fatal; È quello il monte, onde salute avea Il misero mortal! TUTTI Deh per i luoghi che veder n è dato, E di pianto bagnar, Possa nostr alma coll estremo fato In grembo a Dio volar! O monti, o piani, o valli eternamente Sacri ad uman pensier! Ecco arriva, ecco arriva il Dio vivente Terribile guerrier! (S allontanano per la valle) Escena Seconda (Giselda) GISELDA Dove sola m inoltro? Nella paterna tenda Mi mancava il respir... d aura m è duopo, D aura libera! Tutto è qui deserto... Tacquero i canti... sol mia mente Al cielo non vola... Ah! l alma mia Non ha pensiero, che d amor non sia! Scena Terza (Oronte in costume lombardo e detta) ORONTE Giselda! GISELDA Oh ciel!... traveggo? ORONTE Ah no!... d Oronte Stai fra le braccia! GISELDA Ah sogno egli è!... la fronte Ch io t innondi di lagrime! ORONTE Oh Giselda!Dunque di me non ti scordasti? GISELDA Ahi come Ti piansi estinto! ORONTE Dal nemico brando Sol fui gittato al suolo; Speranza di vederti anco una volta Vile mi fe ... presi la fuga... errante Andai di terra in terra, Veste mutai, seguendo il mio desire Di vederti una volta, e poi morire. GISELDA Oh non morrai!... ORONTE Tutto ho perduto! amici, Parenti, patria... il soglio... Con te la vita!... GISELDA No! seguirti io voglio. Teco io fuggo! ORONTE Tu?... che intendo! GISELDA Vo seguire il tuo destino. ORONTE Infelice!... è un voto orrendo. Maledetto è il mio cammino. Per dirupi e per foreste Come belva errante io movo; Giuoco ai venti e alle tempeste Spesso albergo ho un antro, un covo! Avrai talamo l arena Del deserto interminato, Sarà l urlo della jena La canzone dell amor! Io, sol io sarò beato Nell incendio del mio cor! GISELDA Oh t affretta!... ad ogni istante Ne sovrasta fier periglio! ORONTE Ben pensasti? GISELDA Il core amante Più non ode altro consiglio. ORONTE Oh mia gioia! or sfido tutto Sulla terra, il male, il lutto!... Vien!... son teco! GISELDA Ah sì! tu sei Patria, vita e ciel per me! ORONTE Ah del regno che perdei Maggior bene or trovo in te! GISELDA O belle, a questa misera, Tende lombarde, addio! Aura da voi diffondesi Quasi di ciel natio!... Ah!... più divino incanto Da voi mi toglie in pianto! Madre, perdona!... un anima ORONTE Fuggi, abbandoni, o misera, L amor de tuoi pel mio! Per te, lombarda vergine, Tutto abbandono anch io... Noi piangerem d un pianto Avremo un cor soltanto! Lo stesso Dio che veneri Avrà mie preci ancor! VOCI INTERNE All armi! ORONTE Che ascolto! GISELDA Prorupper le grida Dal campo lombardo... Pavento per te! AMBI Fuggiamo!... sol morte nostr alme divida... Né cielo, né terra può toglierti a me! Quadro Secondo (Tenda d Arvino) Scena Quarta (Arvino) ARVINO Che vid io mai?... Furor, terrore a un tempo M impiombarono al suol!... Ma sui fuggenti Via portati dall arabo corsiero L uom si gettò della caverna!... A un lampo tutti agli sguardi mi sparîr. Ahi vile! Empia! all obbrobrio di mia casa nata! Fossi tu morta in culla Sacrilega fanciulla, Sorgente rea di guai! Oh non t avessi generata io mai! Scena Quinta (Cavalieri Crociati e detto) ARVINO Qual nuova? CORO Più d uno - Pagano ha notato Discorrer le tende - del campo crociato. ARVINO Per Dio!... CORO Chi lo guida - per santo cammino? L infame assassino - chi venne a tradir? Fra tante sciagure - non vedi la mano Del cielo sdegnato - per l empio germano? Vendetta feroce - persegua l indegno, Di tutti allo sdegno - non puote sfuggir. ARVINO (al colmo dell ira) Sì!... del ciel che non punisce Emendar saprò l errore; Il mio brando già ferisce, Già trafigge all empio il core; Spira già l abbominoso, Io lo premo col mio piè! Se in Averno ei fosse ascoso, Più sfuggir non puote a me. Quadro Terzo (Interno di una grotta. Da un apertura in fondo vedonsi le rive del Giordano) Scena Sesta (Giselda che sostiene Oronte ferito) GISELDA (adagiandolo sopra un masso) Qui posa il fianco!... Ahi lassa! Di qual ferita l hanno offeso i crudi! ORONTE Giselda! io manco!... GISELDA A qual mercede orrenda Alla mia fe tu dai... ORONTE Io manco!... GISELDA Ah taci!... oh! taci! Tu sanerai... le vesti mie già chiusa Han la crudel fenta... ORONTE Invano, invano Pietosa a me tu sei. GISELDA Or tu m ascolta, o Dio de padri miei! (Fuori di sé) Tu la madre a me togliesti, M hai serbata a dì funesti... Sol conforto è al pianto mio Questo amore e il togli a me... Tu crudel!... Scena Settima (L Eremita, e detti) EREMITA Chi accusa Iddio?... Questo amor delitto egli è! GISELDA (atterrita) Qual mi scende al cor favella? ORONTE Chi sei tu? EREMITA Son tal che vita Annunciar ti può novella, Se ti volgi a nostra fè. GISELDA Dio l inspira! ORONTE Ah sì... compita, O Giselda, hai l opra... Omai! Io... più volte il desiai. Uom d Iddio... t appressa a me! EREMITA Sorgi!... il ciel non chiami invano. Le sue glorie egli ti addita; L acque sante del Giordano Sian lavacro a te di vita! GISELDA Or non più dinanzi al cielo È delitto il nostro amor! Vivi... ah vivi!... ORONTE Al petto... anelo Scende insolito... vigor! Qual voluttà trascorrere Sento di vena... in vena! (A Giselda) Più non mi reggo... aitami... Io ti discerno appena! GISELDA Deh non morire! attendimi, O mia perduta speme! Vissuti insiem nei triboli, Noi moriremo insieme. EREMITA L ora fatale ed ultima Volga le menti a Dio; Si avvivi il cor d un palpito Solo celeste e pio. ORONTE T accosta!... oh nuovo incanto! Bagnami col tuo pianto... In ciel ti attendo... affrettati... Tu... lo schiudesti a me. GISELDA Donna che t amò tanto Puoi tu lasciar nel pianto? Perché mi vietan gli angeli Il ciel dischiuso a te? EREMITA Se qui l amor di pianto Ebbe mercé soltanto, Sperate!... un dì fra gli angeli Di gioia avrà mercé! Verdi,Giuseppe/I Lombardi alla prima crociata/IV
https://w.atwiki.jp/gtavi_gta6/pages/212.html
Barracks Semi (バラックス・トラック) Barracks Semi (バラックス・トラック)詳細データ ステータス 解説 トレーラーヘッド全般解説運転 特殊操作 入手場所、出現場所オフライン オンライン 参考 詳細 データ 種類 メーカー 和名 価格 ドア 駆動 モデル 日本語訳 軍用車両 HVY バラックス・トラック 2枚 6×4(FR) フレイトライナー M915オシュコシュ MK31 バラックス、セミトレーラーの略 ステータス 最高速約137km/h 解説 米軍が保有する軍用車両のひとつで、バラックスのトレーラーヘッドバージョン。 Webサイトから購入できる上、オンラインでは固定出現ポイントが多く入手もしやすいバラックスとは違い、こちらはオン・オフ共に軍事基地周辺でしか入手できず、かなり影が薄い車となってしまっている。 しかし、トレーラーヘッド譲りのエンジンパワーに、軍用車両ならではの車高の高さもあいまって非常に走破性が高く、通常の大型車両ではエンジンパワーや車高、トラクションの低さで走破が困難なチリアド山登山道ですら猛スピードで駆け上がってしまうほど。 まさにトラック界のスーパーカーと呼べる車。 ただし、コレも他のトレーラーヘッドと同様、ブレーキは非常に弱い。登山道等の急な下り坂で少しでも加速してしまえば、もう停まる事は出来ず破滅である。 エンジンパワーに物を言わせてパトカーの検問などは簡単に突破できる能力があるが、ホイールベースが短く、スピンもしやすい。安定性ではバラックスの方がよい。(ドリフトも出来る…という利点と捉えるかはあなた次第) 軍用車両の中では、何故かこの車だけ購入できない。 日本語版では「バラックス・トラック」という名称に変更されている。 トレーラーヘッド全般解説 運転 トレーラーヘッド全般で、発進、加速力は良いものの、ゴムタイヤを履いた車とは思えないほどブレーキが貧弱で、牽引していない軽い状態かつ低速からの急ブレーキでもなかなか停まらずヌルヌルと進んでしまう。 勢い余って仲間をひき殺さないよう要注意。 特殊操作 方向キー右長押しで貨車の切り離しが可能。 各トレーラーヘッドの大きさ ドックタグ<ホーラー≒バラックス・トラック<ファントム<パッカー 各トレーラーヘッドの接続部の高さ ホーラー≒パッカー≒バラックス・トラック<ファントム<ドックタグ この接続部の高さによってドックタグのみ牽引できる貨車に制限がある。 保冷機能のない荷物運搬用貨車(Big G Goodsのロゴが目印)はパッカー・ホーラー用に設計されているらしく、その接続部のクリアランスが狭い。 よって接続部の高さが4車種中最高であるドックタグは、接続部を収める事ができず牽引は不可能である。 また接続部の高低差により、水平に牽引できる貨車についても各々差がある。 マップ内に点在している貨車にも牽引可能な物と、そうでない物がある。 貨車接続部に赤色のカバーがしてある物は牽引不可。 牽引しようとトレーラーヘッドをバックさせても接続はできない。 分かり易い例として、液体燃料用貨車が挙げられる。 RONのロゴが入ったやや大型の物は牽引可、全体が濃いオレンジ色でやや小ぶりの物は接続部にカバーがしてあり、牽引不可である。 入手場所、出現場所 オフライン 軍事基地内に出現。基地東側入り口から橋を渡ると一般道路にスポーンすることがある。ここで奪えば基地内で奪うより安全(バラックスの場合もあるが……)。 トレバーの不審者ミッション「シューティングゲーム」では手配されないので一番楽に入手ができる。ストリップクラブの駐車場に保管することができる。 オンライン オフラインと同じ。軍事基地内が舞台のジョブであれば、乗ることは簡単(持ち出せないが)。 参考
https://w.atwiki.jp/mcmaster/pages/69.html
Diodes Diodes Incorporated製品のマーキングコード一覧です。 同社はZetexとPERICOMを買収したのでその製品も含まれます。 同社は買収などで他のブランドを引き継いだ後、マーキングコードを統廃合している感があります。そのため古い資料と新しい資料ではマーキングコードが異なることがありますので注意が必要です。古い資料はALLDATASHEET やDatasheetArchive などで検索してください。 Diodesのwebで検索システムが更新され、枝番の検索に支障の出ることがあります。データシートリンク先で検索結果が表示されない場合は検索結果から枝番を削除したり、再検索をかけるなどしてください。 マーキングコードは同じでも製品型番が異なるものもありますので外形、特性などをデータシートで比べることをおすすめします。 同社のマーキングコードは、「DIODES MARKING K72」などのキーワードでgoogle やDatasheetArchiveでの検索するとヒットすることがあります。 Maker Logo メーカーのwebサイトなど(web site,etc) Diodes Incorporated Package Outlines マーキングコードリスト * , ** , *** , ****,_=date code,Lot No. etc. #=hfe rank. MARKINGCODE PART No.Grade etc. MAKER PACKAGENAME MAKERPACKAGE NAME PINCOUNT etc. 1084****** AP1084D-ADJ DIODES -TO-252 TO-252-3L 3(4) 5A DROPOUT POSITIVE ADJUSTABLE REGULATOR 1084-15****** AP1084D-15 DIODES -TO-252 TO-252-3L 3(4) 5A DROPOUT POSITIVE 1.5V FIXED REGULATOR 1084-18****** AP1084D-18 DIODES -TO-252 TO-252-3L 3(4) 5A DROPOUT POSITIVE 1.8V FIXED REGULATOR 1084-25****** AP1084D-25 DIODES -TO-252 TO-252-3L 3(4) 5A DROPOUT POSITIVE 2.5V FIXED REGULATOR 1084-33****** AP1084D-33 DIODES -TO-252 TO-252-3L 3(4) 5A DROPOUT POSITIVE 3.3V FIXED REGULATOR 1084-50****** AP1084D-50 DIODES -TO-252 TO-252-3L 3(4) 5A DROPOUT POSITIVE 5.0V FIXED REGULATOR 1084****** AP1084K-ADJ DIODES -TO-263 TO-263-3L 3(4) 5A DROPOUT POSITIVE ADJUSTABLE REGULATOR 1084-15****** AP1084K-15 DIODES -TO-263 TO-263-3L 3(4) 5A DROPOUT POSITIVE 1.5V FIXED REGULATOR 1084-18****** AP1084K-18 DIODES -TO-263 TO-263-3L 3(4) 5A DROPOUT POSITIVE 1.8V FIXED REGULATOR 1084-25****** AP1084K-25 DIODES -TO-263 TO-263-3L 3(4) 5A DROPOUT POSITIVE 2.5V FIXED REGULATOR 1084-33****** AP1084K-33 DIODES -TO-263 TO-263-3L 3(4) 5A DROPOUT POSITIVE 3.3V FIXED REGULATOR 1084-50****** AP1084K-50 DIODES -TO-263 TO-263-3L 3(4) 5A DROPOUT POSITIVE 5.0V FIXED REGULATOR 3N ** MMBT3906TGrade (100~300) DIODES SOT-523 - 3 PNP transistor for small signal.Complementary to MMBT3904T. 6A **K6A **に統一されたかも?may be unified to K6A **? BC817-16-7 DIODES -SOT-23 - 3 NPN TRANSISTOR FOR SWITCHING,AMP. 6A **K6A **に統一されたかも?may be unified to K6A **? BC817-16-7-F DIODES -SOT-23 - 3 NPN TRANSISTOR FOR SWITCHING,AMP.Pb free. 6B **K6B **に統一されたかも?may be unified to K6B **? BC817-25-7 DIODES -SOT-23 - 3 NPN TRANSISTOR FOR SWITCHING,AMP. 6B **K6B **に統一されたかも?may be unified to K6B **? BC817-25-7-F DIODES -SOT-23 - 3 NPN TRANSISTOR FOR SWITCHING,AMP.Pb free. 6C **K6C **に統一されたかも?may be unified to K6C **? BC817-40-7 DIODES -SOT-23 - 3 NPN TRANSISTOR FOR SWITCHING,AMP. 6C **K6C **に統一されたかも?may be unified to K6C **? BC817-40-7-F DIODES -SOT-23 - 3 NPN TRANSISTOR FOR SWITCHING,AMP.Pb free. A3 ** MMBD4448HT DIODES SOT-523 - 3 Fast switching diode(Single). A6 ** MMBD4448HTA DIODES SOT-523 - 3 Fast switching diode(Dual). A7 ** MMBD4448HTC DIODES SOT-523 - 3 Fast switching diode(Dual). AB ** MMBD4448HTS DIODES SOT-523 - 3 Fast switching diode(Dual). C72 ** 2N7002 DIODES -SOT-23 - 3 N-ch MOSFET for motordriver,powermanagement. K3N ** MMBT3906Grade (100~300) DIODES SOT-23 - 3 PNP transistor for small signal.Complementary to MMBT3904. K5D **KA2 **に統一されたかも?may be unified to KA2? MMBD4148 DIODES SOT-23 - 3 FAST SWITCHING DIODE. K5D **KA2 **に統一されたかも?may be unified to KA2? MMBD914 DIODES SOT-23 - 3 FAST SWITCHING DIODE. K5D **KA2 **に統一されたかも?may be unified to KA2? BAS16 DIODES SOT-23 - 3 FAST SWITCHING DIODE. KA2 ** BAS16 DIODES SOT-23 - 3 FAST SWITCHING DIODE. KA2 ** MMBD914 DIODES SOT-23 - 3 FAST SWITCHING DIODE. KA2 ** MMBD4148 DIODES SOT-23 - 3 FAST SWITCHING DIODE. KA6 **KA2 **に統一されたかも?may be unified to KA2? MMBD914 DIODES SOT-23 - 3 FAST SWITCHING DIODE. KA6 **KA2 **に統一されたかも?may be unified to KA2? BAS16 DIODES SOT-23 - 3 FAST SWITCHING DIODE. KA6 **KA2 **に統一されたかも?may be unified to KA2? MMBD4148 DIODES SOT-23 - 3 FAST SWITCHING DIODE. K6A ** BC817-16-7 DIODES -SOT-23 - 3 NPN TRANSISTOR FOR SWITCHING,AMP. K6A ** BC817-16-7-F DIODES -SOT-23 - 3 NPN TRANSISTOR FOR SWITCHING,AMP.Pb free. K6B ** BC817-25-7 DIODES -SOT-23 - 3 NPN TRANSISTOR FOR SWITCHING,AMP. K6B ** BC817-25-7-F DIODES -SOT-23 - 3 NPN TRANSISTOR FOR SWITCHING,AMP.Pb free. K6C ** BC817-40-7 DIODES -SOT-23 - 3 NPN TRANSISTOR FOR SWITCHING,AMP. K6C ** BC817-40-7-F DIODES -SOT-23 - 3 NPN TRANSISTOR FOR SWITCHING,AMP.Pb free. K7* ** 2N7002 DIODES SOT-23 SOT23 3 N-ch MOSFET FOR MOTOR CONTROL,POWER MANAGEMENT. K7* ** 2N7002-G DIODES -SOT-23 - 3 N-ch MOSFET for motordriver,powermanagement. K72 ** 2N7002 DIODES -SOT-23 - 3 N-ch MOSFET for motordriver,powermanagement. K7A ** 2N7002 DIODES SOT-23 SOT23 3 N-ch MOSFET FOR MOTOR CONTROL,POWER MANAGEMENT. KL1 ** BAT54 DIODES SOT-23 - 3 Single schottky barrier diode. KL2 ** BAT54A DIODES SOT-23 - 3 Dual schottky barrier diode. KL3 ** BAT54C DIODES SOT-23 - 3 Dual schottky barrier diode. KL4 ** BAT54S DIODES SOT-23 - 3 Dual schottky barrier diode. U620 PDU620 DIODES PowerDI5 3 6A ULTRA-FAST RECOVERY RECTIFIER. リンク MARKING CODE一覧
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(96p) SIEGE MACHINES No besieging army would be complete without siege towers and rams with which to pound the enemy’s fortress to pieces. Some races have developed their own versions of these devices but all function in more or less the same fashion and have equal effectiveness. Concerning Victory Points, destroyed or lost Siege Machines immediately give the opponent their victory points no matter if the unit carrying them is destroyed or not. Siege Machines like Siege Towers, Battering Rams or Sows may use initiative to attack the nearest wall section (towers may be ignored). Siege Towers Troop/Type/Attack/Hits/Armour/Command/Unit Size/Points per Unit/ Min/Max Siege Town/M/0/3/3+/-/1/20/ -/- A Siege Tower is a massive wooden tower that rolls forward on huge wheels. It is pushed to the enemу’ s fortress by troops who are protected by its stout timbers. Once the tower reaches its target, a ramp descends allowing the sheltering troops to swarm over the walls. A Siege Tower is a unique kind of machine. Its sole purpose is to deliver troops onto the enemу’ s walls. A Siege Tower must be assigned to a unit of infantry. To represent the fact that they are really inside the Siege Tower, the unit is arranged directly behind in column. A UNIT WITH A SIEGE TOWER The unit is arranged in column behind the Siege Tower. As Siege Towers are such huge constructions the same shooting rules apply to them as to wall sections. All shooting enemy units within reach of Siege Towers may choose which Tower they want to shoot at (but if they choose to shoot at units without Siege Towers they still have to shoot at the next visible unit). All enemy shots against the unit are assumed to hit the Siege Tower because the troops are actually inside it. A Siege Tower and the unit inside it cannot be driven back by missile fire. Should a Siege Tower be destroyed by shooting, its accompanying infantry will abandon it and may continue to fight normally. The Siege Tower has no value in close combat. If the unit is attacked, the Tower is simply ignored. If the unit is forced to retreat, the Siege Tower is destroyed. Units in Siege Towers may pursue or advance in combat leaving their machine behind which effectively means the Siege Tower is destroyed. The Siege Tower can be pushed forward at a speed of 15cm. As it is an incredible effort to move a massive construction like a Siege Tower, command rolls get an extra -1 from second command onward (so the second command would work at a -3 instead of -2). A unit accompanying a Siege Tower cannot make way for other units. If all its accompanying infantry are killed in combat before it reaches the walls, the Siege Tower is considered to have been immobilized or destroyed. Once the Siege Tower reaches the enemy s walls it has effectively done its job. As soon as the walls are reached, the accompanying infantry can assault the defenders or, if there are no defenders, they can occupy the wall as described below. A Siege Tower is usually not tall enough to reach a tower. However, if there is doubt because a tower is especially low, the players should agree before the game whether it can be assaulted like this. Troops making an assault from a Siege Tower cancel out the advantage of fortifications. Both sides count as being in the open (4+ to hit) and the assaulting stand gets the usual +1 bonus for charging. The assaulting unit fights with only one stand (the warriors at the top of the Siege Tower) whilst the defenders fight with all stands that would theoretically be touching were it possible to move all the stands properly into place! As stands touching corner-to-corner would normally fight, defending stands adjacent to the stand directly facing the Siege Tower will fight, assuming they are otherwise free to do so. Once a Siege Tower has reached the walls and is not destroyed, up to three stands of infantry can move up (97p) it and onto the walls in subsequent turns, assuming that there is room for them to spread out whilst remaining in physical contact with each other. (Once stands have moved onto the ramparts they cannot move further that turn, even if unopposed). If a unit assaulting walls via Siege Tower loses the combat and retreats 4cm or less, it still counts as being in the tower and can assault again in the next turn. If the unit retreats more than 4cm and the wall section it faces is subsequently occupied by the enemy, it is automatically destroyed. They push it over! Troops defending walls from a counter attack cannot retreat down a Siege Tower and enemy cannot pursue or advance using a Siege Tower. If the unit pushing the Siege Tower consists of missile armed troops, all stands can shoot as if they were positioned on top of the tower. This brings them up to the same height as the walls. Targets on the ramparts of walls count as being defended from a Siege Tower rather than being fortified. Targets in higher towers still count as being fortified. Battering Rams Troop/Type/Attack/Hits/Armour/Command/Unit Size/Points per Unit/ Min/Max Ram/M/0/3/3+/-/1/10/ -/- Battering Rams are mounted on a wheeled chassis and protected by a wooden roof so that troops inside can push the ram forward under cover. A Battering Ram can be incorporated into a Siege Tower in which case it simply combines the attributes of both. A Battering Ram’s purpose is to affect a breach in the enemy s gate or walls. A UNIT WITH A BATTERING RAM The unit is arranged in column behind the battering ram A Battering Ram must be assigned to a unit of infantry. To represent the fact that they are inside the covered frame the unit is arranged directly behind in column. All enemy shots against the unit are assumed to hit the Battering Ram because the troops are actually inside it. A Battering Ram and the unit inside it cannot be driven back by missile fire. Should a Battering Ram be destroyed by shooting, its accompanying infantry will abandon it and may continue to fight normally. The Battering Ram has no value in close combat. If the unit is attacked, the Ram is simply ignored. If the unit is forced to retreat, the Ram is destroyed. If units with Battering Rams pursue or advance in combat they leave their machine behind which effectively means it is destroyed. The Battering Ram can be pushed forward at 15cm. A unit accompanying a Battering Ram cannot make way for other units. If all its accompanying infantry stands are killed before it reaches the walls, the Ram is abandoned and is considered to have been immobilized or destroyed. Once the Ram reaches the enemy s walls it can begin to batter! The rules for battering are described above. The Ram must be accompanied by a unit of infantry of at least one stand in order for it to batter (they provide the muscle). A unit may not batter and assault at the same time. Sows Troop/Type/Attack/Hits/Armour/Command/Unit Size/Points per Unit/ Min/Max Sows/M/0/3/3+/-/1/5/ -/- These are roofed and wheeled structures that offer protection to troops as they advance towards a castle. A Sow is very much like a big shed on wheels or, to put it another way, a Battering Ram without a ram. A Sow is represented by the same rules as a Battering Ram except that it cannot batter. Sows have no value in close combat. If the unit is attacked it is simply ignored. If the unit is forced to retreat, the Sow is destroyed. Units with Sows may pursue or advance in combat leaving their machine behind which effectively means the Sow counts as destroyed. (98p) Mantlets These are large mobile shields made from stout wood. They offer protection to troops behind them and can gradually be shuffled forward without exposing the sheltering troops to enemy fire. They are used by infantry units and are provided with arrow slits through which missile armed units can shoot. In a siege game, units of infantry can have Mantlets for +10 points per unit. This is enough to cover the unit’s frontage and the unit is considered to be in a defended position. If it charges, it must abandon its Mantlets. If the unit suffers casualties, it automatically abandons any unnecessary Mantlets (these cannot be used by other troops). If retreating or pursuing in combat its Mantlets are abandoned if they haven’t been already. If a unit equipped with Mantlets is driven back by shooting it will carry its Mantlets with it. However, if driven back more than its half pace move (10cm for standard infantry), the unit automatically abandons its Mantlets as it moves. As units carrying Mantlets count as occupying defended positions, they deduct one dice from their drive back distance. A unit can abandon its Mantlets at any time during the Command phase, in which case it is not restricted to one move that Command phase. In this case, the Mantlets are overturned or cast aside and removed from the battle. Boiling Oil or Rock Droppers Defenders are liable to throw anything they can get their hands on at enemies trying to scale the castle walls. Well prepared defenders will have amassed numerous large rocks, prodigious amounts of garbage, masonry, furniture, statuary, dead horses, stone sinks, anvils and the like. Of course, the professional choice is boiling oil but scalding water and hot sand are also used to good effect. We won’t worry much about the exact type of missile. For our purposes it’s enough to assume that the defenders have something appropriate to hand. For the sake of explanation, we’ll assume that Boiling Oil is our preferred option. A 40 to 50mm wide section of wall may be provisioned with Boiling oil or Rock Droppers. This may be used by any unit of troops manning that section. If an assault is launched against a fortress section which is provisioned with Boiling Oil or Rock Dropper units on this and any adjacent sections may use their equipment against the assaulting enemy. Boiling Oil or Rock Droppers can also be used against units making an assault via Siege Tower or Sow but the attackers may use the 3+ armour save of their Siege equipment instead their own. Note that a unit may only use one Stand and Shoot attack. So units equipped with bows or similar have to choose if they use Boiling Oil or their bows when they are assaulted. They may never use both. Boiling Oil or Rock Dropper attacks are worked out immediately before normal combat at the same time, as shots at chargers. A unit can pour oil or shoot with its own weapons at the same time. Any hits inflicted are carried over into the combat and count as having been struck in the first round. Roll a dice and consult the chart below. D6/Result 1/No effect, you miss or the enemy successfully protect themselves from your barrage. 2-3/The enemy unit suffers 1 attack with a -1 on armour saves. 4-5/The enemy unit suffers 2 attacks with a -1 on armour saves. 6/The enemy unit suffers 3 attacks with a -1 on armour saves. (99p) Tribock When helping a Bretonnian army in the Border Princes two empire engineers encountered a massive Bretonnian machine called “Trebuchet”. It was used to reoccupy a fortress treacherous greenlings had taken and proved very useful there. Otto Ressel and his assistant Fritz Hobel further developed the concept of this siege machine, made it bigger and even more effective and gave it the Reikspiel name “Tribock”. Most Empire generals despise this “woodwork” and prefer massive cannons when it comes to sieges. But in the Border Princes black powder is expensive and good iron hard to get and so Warlords there often choose the Tribock at Sieges. Some even say it is more effective than the bombard. Troop/Type/Attack/Hits/Armour/Command/Unit Size/Points per Unit/ Min/Max Tribock/Art/ 1/6 /4/0/-/1/120/ -/1 Range 20-120cm Attack Close Combat 1 / Shooting 6 As the Tribock is such a giant machine it has to be placed on a special stand with a front edge of 40mm and flank edges of 60mm. For siege use only! May not move once it is deployed. Must be deployed before any other unit. Shooting straight ahead Other than normal shooting units the Tribock has a very restricted view. It can only draw line of sight to targets that lie in the corridor that extends straight ahead from the front edge. So the Tribock only has a 4cm wide corridor of sight. For targets outside this corridor it must be ordered to turn. If the order is failed it does not fire that turn. Any Hits caused by the Tribock allow no save. Because of its immense size the Tribock has a range of 120cm but a minimum range of 20cm as the slingshot like nature of the weapon makes it impossible to shoot at closer targets. This obviously makes units that are under 20cm ineligible as potential targets; thus they are ignored as far as the rules for firing at the closest target are concerned. The Tribock may not shoot at enemy units that charge it. Bombard Troop/Type/Attack/Hits/Armour/Command/Unit Size/Points per Unit/ Min/Max Bombard/Art/ 0/4+bounce /3/0/-/1/130/ -/1 Range 90cm Attack Close Combat 0 / Shooting 4+bounce For siege use only! May not move once it is deployed. Must be deployed before any other unit. Shooting straight ahead Other than normal shooting units the bombard has a very restricted view. It can only draw line of sight to targets that lie in the corridor that extends straight ahead from the front edge. So the bombard only has a 2cm wide corridor of sight. For targets outside this corridor it must be ordered to turn. If the order is failed it does not fire that turn. Any Hits caused by the Bombard allow no save. In addition, fortified targets only count as being defended (5+ to hit) and defended targets count as being in the open (4+ to hit). The Bombards shot bounce like a normal cannon’s. This does not apply when shooting at walls/towers as the stonework will obviously stop the cannon ball and prevent it bouncing. Bombards cannot shoot at charging enemy units. Bombards may not be used by Elves or Bretonnians. (100p) Mangonel Troop/Type/Attack/Hits/Armour/Command/Unit Size/Points per Unit/ Min/Max Mangonel/Art/ 0/4 /3/0/-/1/80/ -/1 Range 20-90cm Attack Close Combat 0 / Shooting 4 For siege use only! Mangonels must be deployed before any other unit and cannot move once it is deployed. If firing it fires “straight ahead”. This means it can only draw a line of sight to targets that lie in the corridor that extends straight ahead from the front edge. So the Mangonel only has a 2cm wide corridor of sight. For targets outside this corridor it must be ordered to turn. If the order is failed it does not fire that turn. Any Hits caused by the Mangonel allow no save. The Mangonel has a minimum range of 20cm as it is impossible to adjust its mechanism to shoot at closer target. Mangonels can’t shoot at charging enemy units. Earthworks These are defensive works built by both defending and attacking forces in a siege and sometimes in other situations as well. These are usually hastily constructed out of earth, log barricades, upturned carts, barrels and whatever else comes to hand. Each section of earthworks purchased is 40mm long and 10mm wide, half the size of a standard Warmaster base. Unless otherwise specified in a particular scenario, earthworks are always deployed before the armies set up in the relevant deployment zones, starting with the defender deploying all his earthworks first, or dice off to decide if for some reason there is no defined attacker or defender. Earthworks can be arranged together in whatever formation is desired by the purchasing player. Earthworks count as a linear feature that confers fortified status against missile fire and defended status against any close combat attacks. To remove earthworks to make way for your siege towers and battering rams, a unit of infantry (and only infantry) must be adjacent to the earthworks. If the unit is not in combat at the beginning of the combat phase each stand in contact with an earthwork section gets its basic attacks against it (no charge bonuses, as what the troops are doing is getting their entrenching tools out). Any 6’s that are rolled will destroy the earthwork that is attacked in this way. It is important that you declare exactly which earthwork sections each stand is attacking, as each 40x10mm section is effectively counted as a separate unit for these purposes. Log Rams Log rams are effectively Battering rams but without the added protection of an armoured covering to shield the battering unit. Log rams can be brought to bear much more rapidly than a Battering ram can be. The main disadvantage is, of course, the lack of protection, especially against boiling oil poured on the battering unit by troops on the ramparts above or stand and fire from these units. Attacking infantry units may be equipped with Log rams. A unit that is equipped with Log rams may abandon its Log rams at any point and is then unrestricted by this. Also, when equipped with Log rams a unit may not cross or move through any terrain which is classed as difficult for movement purposes, such as forests or earthworks. If a unit equipped with Log rams is driven back by enemy shooting or magic and is forced to enter difficult terrain it loses its log rams and moves on. When a unit with a Log ram makes contact with a fortress wall it will commence battering in much the same way as a Battering ram. However, if as a result of a boiling oil attack or stand and fire from units on the walls enough hits are inflicted to remove a whole stand then the battering attempt fails. For every wound the unit has to retreat 1cm. Ladders Infantry units may only assault the walls of a fortress with a siege tower or by using ladders. It costs +5 points to equip all stands of a unit with ladders. Infantry units based as cavalry cannot climb ladders.
https://w.atwiki.jp/tyrant/pages/16.html
カードの検索 タグ検索 and or タグ検索フォームにカードの種類、種族、封入パック、レア度、待機時間、スキルを入力することでカードを検索できます。 タグクラウド 水色背景はアップグレードが実装されているカード。 パッケージ別一覧 Standard / Enclave / Nexus / Blight / Purity / Homeworld / Phobos / Aftermath Awakening / Terminus / Occupation / Worldship / Flashpoint Reward Promotional Standard Pack #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (standard.png) Commander Alaric Atlas Bianca Cyrus Duncan Elena Freddie Isabelle Lord Alexander Malort Natasha The Oracle Vyander Whisper Assault Abomination Annelid Mass Aegis Apex Aquabat Artemis Tank Banshee Barrage Tank Bazooka Marine Benediction Blight Ooze Blitz Blitz Armor Blood Grunt Bombardment Tanks Bonestalker Brood Walker Carbine Cerberus Chimera Chopper Chronos Combat Specialist Contaminant Scour Cyclone Daemon Devastator Devourer Dominated Hatchlings Draconian Queen Dreadnaught Dread Panzer Drones Eagletron Echo Hunter Enclave Champion Enclave Parasite Enfeebler Exogrunt Exosoldier Flame Guard Gravity Tank Grunt Gunjack Hatchet Havenship Havoc Hawkeye Heavy Infantry Hydra Hyperion Prototype Indebted Veteran Infantry Infected Grunt Infiltrator Knight Locust Swarm Malgoth Marauder Medic Neocyte Guard Nimbus Nightstalker Omega Orca Peacekeeper Pelican Plague Duster Pylon Quad Walker Rally Infantry Ravager Reaper Reconnoiter Rocket Infantry Sabre Sand Crawler Sanguiphage Sawblade Saw Tank Scorpion Selfless Soldier Shock Grunt Spine Crawler Stormrunner Tank Buster Tempest Terminator Tiamat Twinblade Valkyrie Vampire Vigil Xeno Mauler Xeno Mothership Structure Adytum Asylum Blood Pool Command Center Communications Array Foundry Harbor Command Medic Bay Missile Silo Orbital Cannon Raider Wall Rally Flag Regeneration Bay Sanctuary Xeno Singularis Action Airstrike Demolish Electromagnetic Pulse Halt Advance Irradiation Mend Wounds Pandemic ▲/目次 Enclave Pack #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (enclave.png) Commander Ajax Dementia Hydraulis Invasion Coordinator Ryoko Assault Abolisher Arc Trooper Blood Spout Cannon Walker Cybertron Dracus Wyrm Dragoon Hunters Dreadship Enclave Arbiter Enclave Warlord Glaive Gore Crawler Grinder Median Mind Controller Monstrosity Phoenix Piranha Rabid Corruptor Razor Hawk Reshaper Tank Revolver Scavenger Shiver Smog Tank Sneaky Brute Spectre Speculus Tainted Blade Tarantula Trap Setter Tremor Hunter Tremor Wyrm Tyr s Hunter Xeno Interceptor Structure Artillery Encampment ComSat Terminal Mirror Wall Panopticon Power Generator Tesla Cannon Xeno Forcefield Action Chaos Wave Death from Above Glorious Assault ▲/目次 Nexus Pack #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (nexus.png) Commander Dracorex Terrogor Vik Yurich Assault Achawin Acid Spewer APC Beholder Berzerker Blight Crusher Blood Rider Carcass Scrounge Cavern Smelter Colossus Dominator Dune Runner Enclave Remnant Front Line Warrior Fury Walker Goliath Heavy Gunner Helios Hydroblade Hypastryx Imitation Tank Infernal Strangler Invasion Scouts Ion Strykers Lummox Mawcor Merciless Invader Mobile Magnacannon Muon Walker Ragnarok Scropinox Sulfuris Sentry Stagger Shooter Swift Troops Tunneller Vaporwing Structure Blight Tower Cloning Laboratory Earthquake Generator Enclave Pylon Invasion Blockade Raider Encampment Sulfuris Acid Pit Action Impede Assault Maximum Damage Multi-Strike ▲/目次 Blight Pack #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (blight.png) Commander Aiko Barracus Gustmich Lucina Petrisis Assault Absolver Amorphous Wretch Avenger Bio Drone Blight Golem Cluster Ballista Corrosive Fiend Crippler Cultivator Disruptor Drill Mech Fenrir Flanker Flesheater Guerilla Heartripper Impaler Infectious Stalker Intruder Jericho Loki s Scion Mad Cur Marmoda Mass Infester Naval Bombarder helming Swarm Pouncer Raging Prowler Redeemer Savage Brute Seeker Slasher Valefar Warped Infiltrator Wicked Mantis Structure Destructive Portal Fulfilling Myst Mortar Bunker Mystic Obelisk Pulse Emitter Tartarus Pits Teslafield Action Destruction Injection Plague ▲/目次 Purity Pack #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (purity.png) Commander Cassandra Deacon Empress Korvald Maion Opak Assault Abominable Horror Amplifying Mass Angelwing Beetle Bomber Binary Blaster Credo Defender Credo Flak Credo Mech Darkon Destroyer Defender Pods Energy Skimmer Escort Azusu Evacuaters Extinguisher of Light Flamethrower Guardian Walker Hierophant Hing Pest Impeding Tank Odin Partisan Praetor Prosper Capsule Purifying Rider Purity Golem Rancor Reloader Rox Chainblade Sentry Seraph Stoic Accorder Surveyor Drones Swarmling Templar Worshipper Structure Blight Geyser Enclave Signal Holy Beacon Offshore Platform Pantheon Righteous Barricade Action Cover Fire Plasma Field ▲/目次 Homeworld Pack #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (homeworld.png) Commander Daizon Gaia Ningeco Zander Assault Bio Launcher Blitz Precursor Boundless Blight Bulbous Slug Clipper Collapsible Rig Deadblow Diminisher Doom Cannon Eclipse Cycle Egor Elite Diver Heli-Duster Insanity Germ Kyrios Lionheart Lucent Rider Necrogeddon Nemesis Patrol Cruiser Pestilent Injector Placid Glider Pulsifier Quilled Blaster Radiant Dawnbringer Reclamax Revolution Rocket Ballista Rotted Mortar Sacred Assassin Shaded Hollow Shield Bearer Silent Surveyor Spiritual Infantry T-4 Medivac Tainted Whip Taloc Toxic Corruptor Transceiver Mech Utopia Beacon Venorax Volatile Wrecker Watchful Gaze Xeno Landrunner Zephyr Funnel Structure Arms Depot Engulfing Chasm Imperial Refuge Landing Pods Mobile Base Panic Disperser Prism Signal Towers Sustained Wall Action Relinquish Power Replenishing Ray ▲/目次 Phobos Pack #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (phobos.png) Commander Corilane Ghoulerc Patriarch Samantha Svetlana Assault Adaptable Mechsuit Apparition APX Duelo Bahamut Barbarian Battle Mount Blindside Buster Carnivore Cyborg Slayer Deep Harrier Delphan Disposer Extinguisher Flash Breaker Gallant Medic Gladius Glider Hauler Infested Hull Infrablaze Interdictor Jagatai Jet Enforcer Kogoth, the Consumer Kyxlite Nightcrawler Plated Brute Pox Strictor Prepped Ward Pulverizer Quadrishot Raptor Resilient Guardian Retriever Ronin Rouser Sickle Slither Sub Delver Support Rover SwiftWing Sycophant T-20 Oppressor Tibidor Turbo Maniac Wretched Crow Structure Aquatic Epicenter Blightbulb Boot Camp Bursting Spore Energy Countainment Interstaller Battery Radiant Cultivator Shrapnel Engine Action Missile Barrage Neutron Purge ▲/目次 Phobos Aftermath Pack #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (aftermath.png) Commander Jekel Nexor Teiffa Assault Bruiser Burst Hail Corrupt Archfiend Covert Armor Destiny Crafter Fusillade Gigagoth Graverobber Hypersonic Jungle Savior Lead Trooper Metatron Plasma Spark Razing Madcap Repulsive Pest Rescue Pod Shrieker Sonar Sentry Slayer Steadfast Cannon Theodysseus Twister Structure Outpost Pantheon Shard Sanguinary Stalk Web of Madness Action Radiance ▲/目次 Awakening Pack #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (awakening.png) Commander Caitalia Gabriel Gialdrea Kleave Laird Miradren Vengar Assault Arcid Armadillo Armored Slab Asp Atelier Barricade Slasher Bulwark Guard Chaos Scab Crack Shot Defiance Deflector Enclave Siegeship Endurance Eviscerator Exoskeleton Falcon Fanatic Fang Filth Spreader Gasher Heaving Mass Hemorrhage Hijacker Holy Mercenary Honor Guard Hunter Spotter Illumus Insignia Gunner Israfel Joltrek Skiff Lasher Martyr Maul Medi-Droid Monarch Nazdor Pinion Plague Burster Plasma Slurper Pungent Radio Officer Razogoth Reborn Reaver Render Retainer of Faith Sabertooth Scav Idol Scrap Wing Scrapper Servant of Light Shredder Shrike Skin Carver Sliver Jet Smog Unit Snap Seeper Splinter Strum Sunspear Tazerok Thunderer Tireless Veteran Tracer Transmitter Transude Warden Warp Sculptor Watchman Structure Acid Spout Armory Corpulent Barrier Enclave Warp Gate Flare of Courage Forward Base Haven Mark of Hope Righteous Hold Rust Egress Shuddering Keep Zarak Action Flare Singularity Sap Typhon s Orders ▲/目次 Terminus Pack #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (terminus.png) Commander Constantine Corra Lord Halcyon Lord Silus Vauntellion Virulentus Wildareo Assault Amp Trooper Apsara Blessed Reckoner Bloat Wasp Blood Wraith Bolster Auto Buzz Slasher Casket Centimani Chayot Clamber Husk Drill Gunner Egg Infector Electro Marksman Fane Guardian Fenorix Fire Wing Firebrand Flash Tank Fleet Reservoir Flesh Reaper Galian Tank Gatling Runner Grit Horn Hazard Bolter Infernal Scout Javelin Kendar s Legacy Kezerus of Blades Lightning Strider Mite Mobile Armory Moonsilver Plate Myrmidon Nephilim Knight Peacebringer Phantasm Phase Lancer Plasma Extractor Ramble Rover Rejuvenation Warden Repurposed Soldier Salvo Skulk Scale Hull Scatter Division Scimitar Exosuit Scope Cannon Severjack Shatter Bone Shear Blade Silver Edge Sinew Lasher Skitter Weavil Slithoid Frame Soulsteel Mount Spew Glider Sphinx Spire Raider Splinter Engine Sting Rash Striding Plight Support Buzzer Torment Surgeon Tread Python Virus Pumper Volingar Waver Lander Whirl Missile Wingclipper Structure Beam Gate Gene Manipulator Magnification Relay Mark of Conquest Metalworks Mortar Tower Photon Dish Profaned Growth Repair Bay Skull Core Spore Pod Action Absolving Mists Enrichment Vial Power Surge ▲/目次 Occupation Pack #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (occupation.png) Commander Anzix Balthazar Gnorlock Nikolas Nyler ot Verlock Yuletta Assault Acid Athenor Armory Generator Balefire Blessed Knight Breakerknot Butcherbird Chiron Chitter Stutter Chosen of Light Cinder Cannon Comet Tail Council s Mercy Crusher Mandible Damascus Blade Dark Revenant Divine Hubris DNA Assimilator Equidae Eternity s Reign Everlasting Hope Extinction Engine Far Eye Folly of Pride Freight Carrier Gene Corrupter Gene Reader Grimlighter Hell Wing Hellspont Herald of Purity Hero s Path Huginn Squad Ixort Jixi rath Junk Transport Katterank Kazzerrot Landshark Mantis Scythe Membrane Shredder Morningstar Muninn Tank Nephele Olin s Blade Omen Seeker Ophiuchus Purging Cannon Pyro Cannon Scrap Collector Serak Severed Enlightenment Shadow of Peace Shockwave Hammer Slither Miner Slug Cruiser Sound Virtue Springtail Stag Beetle Sting Mites The Bullet Tumult Inducer Turtle Shell Tyrelus Vitality Carriage Vivisectionist Whaleborne Colossal Wight Witch Nail Yigird s Ruin Zodiac Structure Bio-Sarcophagus Command Base Conversion Hall Core Excavator Genetics Pit Powerplant Rendering Plant Salvage HQ Shrine of Hope Spider Den Action Comet Missile Gene Splice Shatter Bomb ▲/目次 Worldship Pack #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (worldship.png) Commander Arkadios Cassius Dom Kiz ark Moya Nargoss Naz rryt Assault Anima Sapper Ax Ripper Balor Cadmian Camael Choir of Pain Cloud Stalker Cobra Creeping Sluagh Cutlass Cyclops Darkmetal Cannon Decimator Divine Detachment Fleshcraft Gore Crab Hazzarous Bane Hedgehog Incarnate Invigilator Jorn s Tusk Judgement Kilzorin Kinarax Knifarum Ky riak Malakim Marius Mending Sanctum Mirage Killer Myriad Tank Nanites Nerve Cluster Netherlites Nova Orwold s Reckoning Outwork Treads Overmind Pherous Promethium Purge Cadet Pustule Tide Repeater Cannon Rocket Elite Rumble Mule Sabreshock Sand Runner Scablet Sceptor s Hand Scythe Drone Shell Mortar Sniper Squad Son of Kohr Spiral Fire Springer Springkill Stinger Slider The Augur Twincannon Buoy Tzo rin Valor Guard Vilion Vinior Vomitryke Vorigon Wildfire Windreaver Wolf Spider Word s Host Wurm Structure Blessed Factory Charnel Pit Cypher Station Desecrated Idol Mech Dock Mech Garage Research Center Temple of Faith Tri-Beam Worldship Beacon Action Charged Purge Launch Codes Sniper Shot ▲/目次 Flashpoint Pack #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (flashpoint.png) Commander Alaric Rejuvenated Diandra Ligizon Marrowtok Octane Pikon Vyander Hazix Assault Aggeroth Apex Overdrive Ashgrinder Atomic Barrage Blight Slammer Bridgeburner Brutasaur Carrion Wight Cockatrice Converts Dawn Striker Displacer Dormant Parasite Double Agent Final Mercy Flux Eye Gore Wheels Gremlin Hammerthorn Havoc Alpha Heartsteel Heavy Watch Holy Benediction Hopper Howling Malgoth Hulking Prowler Hunter Seeker Hyper Chronos Infectious Scourge Lightning Spinner Long Eye Loyal Arrester Masterwork Aegis Merciful Noble Molecule Converter Oblatum Optio Overwatcher Pantheon s Light Point Knitter Power Roller Pulse Protector Rat Catcher Razor Unit Realm Devourer Regnant Relentless Slasher Rigorous Isolator Rot Fiend Rotterskik Savage Mastodon Shackle Scour Shellek Skuller Solemn Vigil Sprintpod Stalking Wisp Stealth Dreadship Steel Giant Storm Impeder Sustained Nimbus Swift Strangler Thunder Mauler Tornado Toxic Tank Turbo Hydroblade Vulcar X38 Web Thrower Worldbreaker Xebari Structure Absorption Barrier Enclave Terminal Everlasting Mecca Fusion Silo Hungry Blood Pool Matter Regen Bay Obsidian Mirror Overloaded Skycom Shadowy Abyss Shining Cathedral Action Chaos Vortex Demonic Power Genetic Chem ▲/目次 Reward #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (reward.png) Reputation Reward メインミッションをクリアすると上昇する「Reputation」を一定値まで上げると購入可能になるカード。(価格省略) Arctis Vanguard Zealot Marine Eva Tyrol s Champions Impulse Walker Exterminator SkyCom Blood Shield Moloch Dalia Bolide Walker The Protectorate Fortified Extractor Sarcous Grub Pyro Rig The Outriders Ghost Massive Assault Pathrazer Forsaken Ones Assembly Plant Vorpal Tank Tactical Infiltrator The Purge Irradiated Infantry Sky Watcher Pummeller Tartarus Pact Cypher Exhaust Whiplash New Order Lumbering Ogre Onslaught Lead Cycle Mech Retribution Grenadier Lull Fiend Attalia Honored Credo Repenter Fortified Cannons Support Carrier Obliterators Captor Righteous Punisher Lance Rider Heretic Nation Microgen Induce Madness Kor Challenger Chaos Squad Pandemonium Sundering Ogre Cloaked Exarch New Beginnings Ectoplasm Emanuel Revered Monk Sovereign Supporters Dark Wings Crumbling Remains Rugged Nomad League of Vicars Beta Zoid Fate Herald Tormentor Champions of Hope Perplexer Sensei Blight Tainter Purveyors of Shadows Blockade Tank Mending Exosuit Claw Wheeler Decorated Officers Ophanim s Blade Charrionite Split Jaw Distant Visitors Biowaste Disposer Anointed Chalice Procyon Relentless Abductors Nexusisite Invader Hunter Star Khan Invading Legions Ripper Gauntlet Festerling Raid Reward Raid成功時、与ダメージに比例して獲得できるトークンとの交換で入手可能なカード。 Arctis Vanguard Safeguard --- --- Xeno Walker Ixnedrone Xeno Fortress --- Siege on Kor Gatling Tower Concussive Guard --- Imperial Purger Remote Analyzer Hellion Enforcer Mech Enclave Flagship Sustainer Xolan Azure Reaper Vanquisher Oluth Toxic Cannon Carrion Retriever Halcyon s Cleansing Tartarus Swarm Acid Splash Plague Wyrm Gruesome Crawler Behemoth Blight Master Drop Pod Xeno Overlord Miasma Bloodsucker Salvager Haze Geyser Blightbloom Crippling Barrier Gun Runner Vengeful Remora Gore Typhon Stavros Hydropod Photon Walker Jotun, Sacred Guardian Flux Blaster Rhino Hephatat Pantheon Perfect Paladin G-60 Thunder Neonyte Sentinel Reborn Scorpic Scavenger Hexidac Hover Pod Lithid Vortex Blitz Buzzers Boreback Lernaean Hydra Energy Spiker Pulsebot Undertaker Epic Imperial Purger GDR Battle Suit GDR Infantry Plunderer Scythos Infected Scythe Blighted Sac Scythe Overseer Epic Siege on Kor Landmine Mammoth Tank Cannon Wall Arachis Gelerin Goreus Xiotic Epic Jotun Tempest Hold Drift Light Frost Bite Karkinos Breakthrough Deathtrap Pursuer Epic Blightbloom Infected Spire Bloom Sporscism Faction Reward 所属Factionのレベルと、自分のLoyaltyを上げることで購入可能になるカード。(ゲームでの並び順、価格省略) Blinding Apprentice Polluted Blaster Full Power Trident Petrol Rig Barracuda Solitary Mech Sharpshooter Mobile Extractor Ravenous Dredge Warehouse Smash and Grab Razor Nightmare Ozeous Equalizer Wasteland Skimmer Savior Arachnous Shrouded Defiler Turbo Commando Emergency Fire Divinator Assailant Mongrel Rampage Widowmaker Earthshaker Fervor その他 大半がUnique。 Commander Bloody Mary Boris Daedalus Halcyon the Corrupt Lord of Tartarus Lucina the Wicked Mayumi Morgan Sidoze Skullkeeper Svetlana, Infectious Host Tabitha Thadius The Butcher Typhon Vex Xaedan Assault Abominable Raksha Anvil Apollo Avatar Ayrkrane Barrier Blight Devourer Bolster Xeno Brawler Bulldozer Burrower Canker Tooth Carnoid Centurion Chaos Swarm Crypt Mercenary Deranged Hunter Destructive Ram Diablo Dozer Tank Drake Earth Bane Elemental Elusive Panzer Engulfing Horror Executioner Exodrone Feral Scorpion Fighter Jet Forsaken Fortifier Gorepox Gorivore Gorrus Gravity Distorter Grimclaw Guerilla Leader Gun Raven Hades Heracles Hope Mason Hornet Drones Howitzer Hunter Hurricane Hygeia Immortal Infected Trooper Insanior Iron Maiden Iso Walker Jackal Claw Jet Trooper Juggernaut Justice Kilgore Kraken Lion s Mane Longshot Marksman Marshal Mech Aid Meteor Micromech Mizar VIII Mobile Command Mobile Fortress Monsoon X Mutilater Necarian Neverender Nightmare Hellion Obliterator Obsidian Orbo Pantheon Progeny Pathfinder Phantom Poseidon Predator Psycho Pylos Wagon Ranger Lieutenant Razogoth s Heir Realm Traverser Recurring Darkness Red Ox Repromancer Revoker Rift Fabricator Rifter Rumbler Scarab Shapeshifter Sica Sidewinder Slider Slug Borg Solar Powerhouse Soot Launcher Soulfurnace Special Forces Spirited Conscript Splicer Stealth Dispatcher Stealthy Niaq Subterfuge Suppressor Talon Tartarus Anomaly Terraformer Terror Teslatank Thunder Crag Titan Vengeant Venomous Raptor Viper Xanadu Xillafang Zerbur Structure Acropolis Blood Wall Bridge of Destiny Invix Source Noxious Den Warpway Fortress Action Sabotage ▲/目次 Promotional #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (promotional.png) Assault Abducter Acidic Burst Adamantite Armor Agrius Allogarb Ancient Stalwart Animus Araquanid Arion Auger Tank Barricade Wrecker Beam Cannon Black Ops Blight Spawn Bloodwings Brain Sucker Bulging Mantis Buzz Slicer Cadaver Fiend Calypso Celerity Sprinter Cog Fist Credo Master Darkwing Archer Demipyre Demolition Bot Demon Desolate Sage Destroyer Diesel Dirge Disciple Drake Tooth Erelim Ferralkin Ferrojack Festerich Flux Track Force Breaker Forge-Seared Tank Gallant Knight Gargantuan Gearhead Gorgon Gouger Grim Specter Gristle Tooth Groteske Guardian Mech Hammer of Scion Hammerhead Headless Stalker Heart of Corruption Hekatonchires Hellgazer Hoplon Imperator Veyr Incinerator Ironside Jynwroth Leviathan Kapak, the Deceiver Killstar Screamer Kor s Vengeance Lich Lodestar Lurking Carrier Manta Marrow Aileron Mawmite Mech Walker Mesa Trekker Metalhead Missile Launcher Mist Skulker Molgator Nest Weaver Night Ranger Olympian Orbo the Wrathful Ospry Outfitted Scow Parasite Pharos Phaseid Pip, Epic Arbiter Pitbull Powered Spearman Primus Ram s Head Rapier Ravenous Beast Reclaimer Requiem Retribution Ricochet Rolling Arsenal Rolling Ram Roughshod Rustler Ruthless Brute Scepter Selearo Sever Squid Sickle Slag Driller Smokestack Snareslip Splinterwing Staticopter Stinger STOVL Carrier T-46 Leonidas Test of Mettle Thule Hound Tiryns Trailblazer Usial Valentina Vulture Withersnap World Quaker X-5 Penetrator X8 Gunboat Xerotrox Zero Zutturghast Structure Absorption Shield Essence Gatherer Exalted Memorial Festering Wasteland Holy Laboratory Ion Chamber Machine Mill Necro Nest Orbital Shield Pulsating Bunker Relay Station Alpha Unstable Dynamo Waypoint Action Additional Support Revitalize Tactical Support ▲/目次 ほかの一覧表 Kongregateフォーラムでユーザが公開したスプレッドシート(ソート可能) http //haileon.com/TyrantDB2
https://w.atwiki.jp/toho/pages/1323.html
Dark matteR サークル:Angelic Quasar Number Track Name Arranger Original Works Original Tune Length 01 S.O.L. 天音 東方紅魔郷 紅楼 ~ Eastern Dream... [05 33] 02 God In Love-original mix- sun3 東方風神録 神々が恋した幻想郷 [05 46] 03 Back side of Rubin 天音 東方幻想郷 星の器 ~ Casket of Star [05 24] 04 無限にして夢幻の空 天音 東方永夜抄 Eternal Dream ~ 幽玄の槭樹 [05 13] 05 TH8thTIX GATE 天音 東方妖々夢 幽霊楽団 ~ Phantom Ensemble [04 41] 06 黒い雪、白に舞う 天音 東方怪綺談 禁断の魔法 ~ Forbidden Magic [04 36] 07 awaited sprin...is so far 天音 東方妖々夢 さくらさくら ~ Japanize Dream... [04 30] 08 萃窮之夢 ~Squeeze to Dream 天音 東方萃夢想 東方萃夢想 [05 31] 09 Dark-Side-Attack!! sun3 東方風神録 運命のダークサイド [04 00] 10 幻閻と鑑想す宙の牢刻 天音 東方怪綺談 夢想時空 [05 17] 詳細 東方紅楼夢3(2007/11/04)にて初頒布 イベント価格:1,000円 ショップ価格:1,200円(税込:1,260円) レビュー 名前 コメント
https://w.atwiki.jp/suproy/pages/37.html
二人のACE ATTACKER 「XXXG-00W0…ウイングガンダムゼロ、か」 操作マニュアルを片手に、リョウト=ヒカワは自分に支給された機体を見上げた。 目の前にそびえ立つのはトリコロールカラーが目に鮮やかな鋼の巨人…否、むしろこの形状は天使と形容するに相応しいか。 その優美な外見とは裏腹に、随分と凶悪な機体のようだ。 コロニーをも貫く高出力のビームライフルが二丁、更に搭乗者に未来を見せるというインターフェース「ゼロ・システム」。 果たして、自分に扱うことが出来るのだろうか。 (…とにかく、戦わずに済むのならそれが一番いいんだけれど…) 甘い考えだと、内なる自分が囁く。 首もとから伝わる冷たい感触。これがある限り、逃げることは叶わない。 それに、恐怖に駆られて殺戮に身を落とす者も居るだろう。 「一体、どうすれば…」 その時、轟音と地鳴りがリョウトを襲った。 揺れに必死に耐えながら辺りを見回すと、少し離れた所で既に戦いは始まっていた。 片方はゼロに何処となく姿形の似た赤い機体、そしてもう片方は… (そんな…ヴァルシオン改!?) そう。ビアン・ゾルダーク博士が造り上げた究極ロボ「ヴァルシオン」の量産型、「ヴァルシオン改」。 かつてL5戦役で仲間達と共に辛くも打ち破ってきた機体が、そこに居た。 対峙する赤い機体は回避行動をとりつつ隙を突いて攻撃を加えようとしているのだが、 ヴァルシオン改から放たれるクロスマッシャーの雨がそれを許さない。 あのままではいずれ限界が来て撃墜されてしまう。 目の前で人が死んでいく。そんなの…いくら怖くたって、放っておける筈がない。 (…助けなきゃ…!) リョウトは、覚悟を決めた。 「うわっ!うわわっ!?」 赤い機体、OZ-13MS「ガンダムエピオン」のパイロット、アラド=バランガは焦っていた。 気がつけば巨大な戦艦の中で「殺し合いをしてもらう」と言われ、わけも分からぬままに戦場にこの機体と共に落とされ、 操作マニュアルを読んでいる途中に巨大なロボットに一方的に戦闘を吹っかけられ今に至る。 『ヒャハハハハッ、落ちろっての!』 更に悪いことに、機体もそうだが相手もなりと性格はともかくロボット乗りとしては相当の猛者のようだ。 これはまずい。非常にまずい。 「なんとかして戦況をひっくり返さないと…クソッ!」 どうやら機体の反応速度は高いらしく、自分の下手な操縦でも未だ致命傷は一つも負っていないし、武装も自分向きである。 何とか反攻に転ずることが出来れば自分にも勝機はある…筈。 しかし、現実はそう甘くはなかった。 「ぐあああっ!」 ついに避けきれずにクロスマッシャーが頭部に直撃する。そのまま後ろに倒れこみ、衝撃がアラドを襲う。 慌てて損傷度を確認すると、メインカメラが諸々のセンサーの類と一緒に吹き飛ばされたらしい。最悪だ。 たちまち正面に砂嵐が走り、一瞬パニックに陥ってしまう。それが、命取りだった。 『ホッ、鬼ごっこはもう終わりだっての!死ねや!』 目の前には、エネルギーチャージを終了したヴァルシオン改。ロックオンされている事を知らせる警告音が虚ろに鳴り響く。 (俺…こんな所で死ぬのか…?) これまで、よく持った方だと思う。自分より強い相手と戦うことの方が多かったが、それでもなんとか生き残ってこれた。 だがその悪運もこれまでらしい。絶体絶命、もう助かる方法はない。諦めるしか、ないのか。 (ごめん、ゼオラ…お前との約束、守れそうに…守れ、そうに………) …否。まだ、諦めるわけにはいかない。 自分は見たのだ、あの巨大な戦艦の中で不安そうに辺りを見回している自分の相棒の姿を。 がさつで、乱暴者で、世話焼きで、そして脆い一面を持った自分の姉、守るべきものの存在。 「そうだ…俺は、まだこんな所で終わるわけにはいかないんだ…!動け、動いてくれエピオン!」 何とか上半身を持ち上げようとするエピオンをいたぶるかのようにヴァルシオン改はその身体を踏みつけ、踏みにじる。 「ぐっ!ぐううっ!」 『往生際が悪いっての!サクッと殺してやるから、動くんじゃねぇよ!ヒャハハハハッ!』 「く…くっそおおおおッ!」 目の前の機体がその凶悪な目を光らせ…刹那、閃光と轟音がそれを吹き飛ばす。 『な…何ぃぃぃぃっ!?』 ABフィールドを持っているらしく幾らかは減衰されてしまったようだが、それでもその攻撃は十分な威力を持っていた。 右腕を吹き飛ばされ、肩口から火花が飛び散っている。突き抜けた光はそのまま辺りのビル群を薙ぎ払い、地を抉っていた。 「す…すげぇ…」 呆気にとられていると、あのパイロットとは違う方から通信回線が繋がった。 『そこの機体のパイロット、聞こえますか! 僕はリョウト=ヒカワ!これよりそちらを援護します!早くこの場から離脱してください!』 言いながらリョウトと名乗った少年の駆る白い機体は弾幕でヴァルシオン改の視界を塞ぐ。 「す、すまねぇ!助かるぜ…こちらはアラド=バランガ!援護の申し出、感謝する!」 ダウンしたシステムを一切切り離し、サブカメラに切り替える。多少不鮮明ではあるものの、なんとか視界は確保できた。 「損傷度チェック…よし、まだ動ける! これよりこの場から離脱する!リョウトさんも早く脱出してください!」 『分かりました!…このッ!』 ウイングゼロがビームサーベルでヴァルシオン改の頭部を横に薙ぎ、 よろけた所を至近距離からあの高出力のビームライフルで追撃する。 流石に損傷度が溜まってきたのか、ヴァルシオン改の動きが一瞬止まる。二人には、その一瞬で十分だった。 二機とも即座に高機動形態に変形し、ヴァルシオン改の元から離れていく。 かつては雌雄を決するべく戦った二機が連れ立って飛んでいくその姿の、なんと皮肉なことか。 だがしかし、その事実を知るものはここには居なかった… 【リョウト=ヒカワ 搭乗機体 ウイングガンダムゼロ(新機動戦記ガンダムW) パイロット状況 肉体・精神共に若干の疲労 機体状況 良好 現在位置 C-8→B-8へ移動中 第一行動方針 ヴァルシオン改の索敵範囲外への離脱 第二行動方針 仲間を探す 最終行動方針 未だ決めかねている(恐らくゲームには乗らない?)】 【アラド=バランガ 搭乗機体 ガンダムエピオン(新機動戦記ガンダムW) パイロット状況 肉体・精神共に若干の疲労 機体状況 頭部破損、それに伴いレーダー類の一部及びメインカメラ使用不能 現在位置 C-8→B-8へ移動中 第一行動方針 ヴァルシオン改の索敵範囲外への離脱 第二行動方針 仲間を探す(ゼオラ優先) 最終行動方針 ゼオラや他の仲間とともにゲームからの脱出】 【テンザン=ナカジマ 搭乗機体 ヴァルシオン改(スーパーロボット大戦シリーズ) パイロット状況 肉体・精神共に良好 機体状況 右腕を失う。それに伴いディバイン・アームは左手で持つことに 現在位置 C-8 第一行動方針 とりあえず敵を殺す 最終行動方針 このゲームを楽しむ】 前回 第11話「二人のACE ATTACKER」 次回 第10話「信頼以上恋未満」 投下順 第12話「駆け抜ける武人」 第10話「信頼以上恋未満」 時系列順 第12話「駆け抜ける武人」 前回 登場人物追跡 次回 - リョウト・ヒカワ 第52話「大切な人」 - アラド・バランガ 第52話「大切な人」 - テンザン・ナカジマ 第52話「大切な人」
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Chaotic Shadow Warriors 項目数:19 総ポイント:1000 難易度: Finished the game Finish the game s Story Mode 125 Novice Creature collector Add 10 new different Creatures to the Creature Pool 25 Professional Creature collector Add 25 new different Creatures to the Creature Pool 50 Master Creature collector Add all the different Creatures in the game to the Creature Pool 125 Mommark s Apprentice Refine at least 25 Creatures 50 Novice Battlegear collector Find 10 different Battlegear items 50 Master Battlegear collector Find all the different Battlegear items in the game 125 Novice Mugic collector Find 15 different Mugic spells 25 Master Mugic collector Find all the different Mugic spells in the game 75 Chaotic Multiplayer Apprentice Win 20 Ranked Matches 20 Chaotic Multiplayer Master Win 50 Ranked Matches 50 Attack Master Make 25 fully successful bonus Attacks during Story Mode battles 25 Blocking Master Make 25 fully successful blocks during Story Mode battles 25 Master Creature scanner Scan 20 Creatures in battle 20 Novice Creature scanner Scan 5 Creatures in battle 10 秘密の実績 Found Maxxor Found Maxxor in Gigantempopolis 50 Into the Gothos Tower Found the way into the Gothos Tower 50 Defeated Shadow Takinom Defeated the Shadow Takinom army in Fear Valley 50 The Break Out Found a way out of the Prison Cell in Mount Pillar 50
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担当 Moto 記載日 2008/11/08 原文 http //myeve.eve-online.com/news.asp?a=single nid=2532 tid=4 REPORT Massive Federation Counterattack Underway - KADOR fleet estimated to be outnumbered 4 1, sustaining massive losses. 連邦の強大な反撃の裏で-Kador軍は数で4倍勝り、そして酷い敗北を期した Ratilloseにて-Amarr Uriam Kadorに忠誠を誓うKador軍は、連邦軍の4倍の規模であったにも関わらず、Gallenteによって「叙事詩」と呼ばれる連邦軍の反撃により総崩れとなった。その反撃はGallente連邦へのいわれのない侵略から一時間後に、AmarrのMinistry of Warが「認可していない」と強調する中行われた。ScopeニュースはKador軍支援のためにAmarr帝国は援軍を全く出していないことを確認した。我々は新しい情報を得次第、これを報じていく。
https://w.atwiki.jp/kutinasi_66/pages/77.html
【Krieg end】 〔あ〕 井草 頼 ウィリアムス・ピグマリオン 〔か〕 グラエスト・エミリアン 〔さ〕 〔た〕 〔な〕 〔は〕 〔ま〕 〔や〕 〔ら〕 〔わ〕 【上へ】